![]() If the player manages to receive the Summoning Tome without picking up a single sub-weapon, he can use the Summoning Tome (provided Juste doesn't pick up a sub-weapon) to make a glowing aura appear around Juste for 100 MP, fully healing him. Spell books can also be toggled in the status menu. Holding up on the control pad while pressing either dash buttons switches between different spell books on-the-fly. Pressing both dash buttons while holding down on the control pad toggles between using spell books and using normal sub-weapons. However, spell books must be toggled on (which is indicated by the background of the sub-weapon area in the HUD). Performing a Spell Fusion attack is the exact same as using a sub-weapon. There are five spell books hidden throughout the castle: Fire Book, Ice Book, Bolt Book, Wind Book, and Summoning Tome. These special attacks do not consume any Hearts, but do consume mana, which is both replenished automatically over time and at save points. Similar to Item Crashes in Castlevania: Rondo of Blood, Spell Fusion is a special magic attack that is determined both by Juste's equipped sub-weapon and spell book. ![]() Unique to Harmony of Dissonance, however, is Spell Fusion. Some equippable items change the basic properties of sub-weapons. Damage done by sub-weapons is proportional to the amount of STR stat Juste has. Juste can carry only one sub-weapon at a time, which is usually found in breakable objects. Sub-weapons are unique attacks that use up the Heart meter (which is replenished by finding heart-shaped tokens). Like traditional Castlevania games, Juste can use sub-weapons by holding up on the control pad and pressing the attack button. Collecting certain whip upgrades changes the result of holding down the attack button. Like Richter Belmont in Castlevania: Symphony of the Night, Juste can only attack horizontally with his Vampire Killer whip, but can flail it around by holding down the attack button and moving the d-pad (shielding him against projectiles while doing minimal damage in any direction close to him). Juste is unique to other Castlevania playable characters in that he can freely dash forwards and backwards by pressing the L (for dashing left) and R (for dashing right) buttons. When the floor beneath Juste is thin, jumping while crouching allows him to bypass the floor. The A button is used for jumping and the B button is used for attacking. The control pad of the Game Boy Advance is used to move Juste left and right. It was also included in the 2021 compilation Castlevania Advance Collection for the PlayStation 4, Xbox One, Nintendo Switch, and PC. The game was later digitally re-released for the Wii U (as a Virtual Console title) in North America on October 16, 2014, in Japan on January 21, 2015, and in Europe on February 19, 2015. In 2006, the game was bundled together with Castlevania: Aria of Sorrow in one cartridge as Castlevania Double Pack. The player takes control of Juste Belmont, grandson of Simon and heir of the Vampire Killer whip, as he explores a mysterious castle (alongside friend and fellow vampire hunter Maxim Kischine) to rescue his childhood friend Lydie Erlanger.Īlong with the classic Castlevania combat style of whip and sub-weapons, Harmony of Dissonance features a unique gameplay mechanic known as "Spell Fusion", which builts upon the traditional "Item Crash" by allowing Juste to perform a unique magical attack based both on his current sub-weapon and his equipped magical tome. The game takes place in 1748, a half-century after Dracula's defeat from the legendary vampire hunter Simon Belmont. Overview Juste Belmont, the game's main protagonistĬastlevania: Harmony of Dissonance (known in Japan as Castlevania: Byakuya no Concerto, the sub-title loosely translated to "Concerto of the Midnight Sun") is a 2D horror-fantasy action-adventure platformer developed by KCE Tokyo and published by Konami for the Game Boy Advance in Japan (on June 6, 2002), North America (on September 16, 2002), and Europe (on October 11, 2002).Ī spiritual sequel to Castlevania: Symphony of the Night, Harmony of Dissonance features the same gameplay style of free-roaming backtrack-focused exploration with RPG-style attribute, inventory, and experience systems.
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